Areas of Impact studied for ITGS


Area of Impact Business and Employment

Area of Impact HEALTH

Area of Impact Education

  • Telelearning: isolated and remote areas; use in hospitals, prisons, retirement homes
  • Modifications of hardware and software for special needs: voice recognition software, text-to-speech, special input and output devices, Internet resources
  • Software in the classroom: science experiments, social studies modelling and simulation, instructional tools and media, computer-aided instruction, computer-aided learning
  • School library systems: catalogues, security systems, online research
  • Hardware in the classroom: laptops, notebooks, teleconferencing
  • Software in school administration: record keeping, scheduling, Intranets, public information
  • Training, tutorials, simulators

Area of Impact Arts, Entertainment and Leisure

  • Digital art: electronic music, interactive visual art, desktop publishing
  • Film: digital actor simulations, characters and animation
  • Live arts: digital effects, choreography, lighting, marketing
  • New media: DVD, CD, VR, stereolithography
  • Broadcast media: digital radio and television, electronic news, magazines and books
  • Toys and games: CD or online games, online gambling

Area of Impact Science and the Environment

  • Modelling and simulation: digital experimentation, demographic and environmental simulation
  • Visualization: mapping
  • Data search, collection, processing and analysis
  • Forecasting
  • Data logging

Area of Impact Politics and Government

  • Political process: voting and elections, lobbying, open government and free movement of information
  • Government and administration: record keeping, tax collection, policy implementation
  • Legislation: policy development, enactment, enforcement and analysis
  • Police: DNA data collection, video surveillance
  • Military: cyberwarfare, smart weapons, development, espionage
  • Rebel and terrorist use of IT