Strand 2: 2.5 Home and Leisure


Resource: Beekman Chapter 6: Graphics, Digital Media and Multimedia

  • Read textbook pg 200-233
  • Learn key terms
  • Read end of chapter summary
  • Complete online study guide
  • Watch PPT in class and discuss
After you read this chapter you should be able to:
  • Explain the difference between painting software, image-processing software, drawing software, and 3-D modeling software
  • Explain effective techniques for improving the quality of slides prepared with presentation-graphics software
  • Explain the difference between analog video and digital video
  • Describe how data compression works
  • Describe several present and future applications for multimedia technology

Resource: Beekman Chapter 11, Computers at Work, School and Home

  • Read textbook pg 384-419
  • Learn key terms
  • Read end of chapter summary
  • Complete online study guide
  • Watch PPT in class and discuss
After you read this chapter you should be able to:
  • Describe how computers have changed the way people work in factories, offices, homes, and a variety of industries
  • Describe several ways in which computers have changed the quality of jobs, both positively and negatively
  • Speculate on how our society will adjust as more and more jobs are automated
  • Explain how the information age places new demands on our educational system
  • Describe several ways computers are used in classrooms today
  • Discuss the advantages and limitations of computers as instructional tools
  • Describe the role of computers in our homes and leisure activities in the next decade

Main Topics (ITGS Guide)


Diigo research

2.5_home_leisure
2.5_IT_managed_home_networks
2.5_digital_entertainment
2.5_social_networking
2.5_pub_broadcast_info
2.5_digital_policing
2.5_remote_control_IT_enabled

Delicious research

2.5_home_leisure
2.5_IT_managed_home_networks
2.5_digital_entertainment
2.5_social_networking
2.5_pub_broadcast_info
2.5_digital_policing
2.5_remote_control_IT_enabled