Areas+of+Impact

=Areas of Impact studied for ITGS= toc

Area of Impact Education

 * Telelearning: isolated and remote areas; use in hospitals, prisons, retirement homes
 * Modifications of hardware and software for special needs: voice recognition software, text-to-speech, special input and output devices, Internet resources
 * Software in the classroom: science experiments, social studies modelling and simulation, instructional tools and media, computer-aided instruction, computer-aided learning
 * School library systems: catalogues, security systems, online research
 * Hardware in the classroom: laptops, notebooks, teleconferencing
 * Software in school administration: record keeping, scheduling, Intranets, public information
 * Training, tutorials, simulators

Area of Impact Arts, Entertainment and Leisure

 * Digital art: electronic music, interactive visual art, desktop publishing
 * Film: digital actor simulations, characters and animation
 * Live arts: digital effects, choreography, lighting, marketing
 * New media: DVD, CD, VR, stereolithography
 * Broadcast media: digital radio and television, electronic news, magazines and books
 * Toys and games: CD or online games, online gambling

Area of Impact Science and the Environment

 * Modelling and simulation: digital experimentation, demographic and environmental simulation
 * Visualization: mapping
 * Data search, collection, processing and analysis
 * Forecasting
 * Data logging

Area of Impact Politics and Government

 * Political process: voting and elections, lobbying, open government and free movement of information
 * Government and administration: record keeping, tax collection, policy implementation
 * Legislation: policy development, enactment, enforcement and analysis
 * Police: DNA data collection, video surveillance
 * Military: cyberwarfare, smart weapons, development, espionage
 * Rebel and terrorist use of IT