2.5+Home+&+Leisure

=Strand 2: 2.5 Home and Leisure=

Resource: Beekman Chapter 6: [|Graphics, Digital Media and Multimedia]
After you read this chapter you should be able to:
 * Read textbook pg 200-233
 * Learn key terms
 * Read end of chapter summary
 * Complete online study guide
 * Watch PPT in class and discuss
 * Explain the difference between painting software, image-processing software, drawing software, and 3-D modeling software
 * Explain effective techniques for improving the quality of slides prepared with presentation-graphics software
 * Explain the difference between analog video and digital video
 * Describe how data compression works
 * Describe several present and future applications for multimedia technology

Resource: Beekman Chapter 11, Computers at Work, School and Home
After you read this chapter you should be able to:
 * Read textbook pg 384-419
 * Learn key terms
 * Read end of chapter summary
 * Complete online study guide
 * Watch PPT in class and discuss
 * Describe how computers have changed the way people work in factories, offices, homes, and a variety of industries
 * Describe several ways in which computers have changed the quality of jobs, both positively and negatively
 * Speculate on how our society will adjust as more and more jobs are automated
 * Explain how the information age places new demands on our educational system
 * Describe several ways computers are used in classrooms today
 * Discuss the advantages and limitations of computers as instructional tools
 * Describe the role of computers in our homes and leisure activities in the next decade

Main Topics (ITGS Guide)

 * Homes and home networking (IT management of home systems: for example, lighting, security, entertainment centres)
 * Digital entertainment (Films, photographs, music, arts, online and digital games, gambling, virtual worlds)
 * Social networking (chat rooms, messaging, blogging, file sharing, wikis)
 * Published and broadcast information (Books, newspapers, digital radio and TV, e-Books, podcasts)
 * Digital policing (monitoring organisations such as the Recording Industry od America (RIAA) and the Motion Picture Association of America (MPAA) (the recent SOPA and PIPA examples)
 * Hardware, software and networking (Portable digital devices and their ability to remotely control other devices, IT enabled appliances)

Diigo research
2.5_home_leisure 2.5_IT_managed_home_networks 2.5_digital_entertainment 2.5_social_networking 2.5_pub_broadcast_info 2.5_digital_policing 2.5_remote_control_IT_enabled

Delicious research
2.5_home_leisure 2.5_IT_managed_home_networks 2.5_digital_entertainment 2.5_social_networking 2.5_pub_broadcast_info 2.5_digital_policing 2.5_remote_control_IT_enabled