Second+Life+and+Teaching+and+Learning

=Teaching and Learning using Second Life= We have the opportunity to use Second Life (SL) as part of our ITGS course and will spend the last 6 weeks of this year (Grade 11, 2011) researching the best way to use this new medium for teaching and learning. Joining us is Cynthia Gerstl-Pepin, a Fulbright Scholar resident in Beijing this semester. **SL Schedule May-June 2011**

**SL Adventures with students at BISS** toc To get started, each student is to set up a **Personal Journal** on this wiki - hyperlinked below. Open your new Journal, add an appropriate heading and then copy and paste the pre-SL survey questions below. Your journal is to be completed each week, in blog-style (reverse chronological order). During this time you will document your adventures in SL AS WELL as link to sections of work we will complete as part of the ITGS syllabus to do with **Strand 1 - People and Machines & Digital Citizenship** and **Strand 2 - Education and Training** and **Strand 3 - Internet** = = =Machinima Project= Team A - Violet and Ye Eun Team B - Kae and Shawn Team C - Chen and Katherine TEAM D - Yae and Bhargav Team E - Alic and John

Student Journals:
SL_Violet - au03f0002 SL_John - iyss0104 SL_Alic -AlicPangBISS SL_Ye Eun - yeeun916 SL_Kae - kaeF8 SL_Katharine - okayyem SL_Yae - yaeFBISSinternationalschool SL_Shawn -ShawnParkBISS SL_Bhargav - WhiteLion1994 SL_Chen -ChenD1250
 * Add your AVATAR name next to your journal link!**

= WEEK 2-Week 4 =

Mini-Research Project - To be completed for homework

 * Explore ITGS concepts and issues specific to Education and Training and the impact of technology
 * Use the Diigo feeds on the wiki as well as this Delicious set of bookmarks on SL
 * Write a paragraph describing the technical setup needed to access SL. Make sure it is clear so that a novice can start using SL from your instructions.
 * Write another paragraph defining these terms and using them to show understanding of the IT concept: avatar, machinima, teleport, render, streaming audio
 * What impact has SL or virtual worlds had on education? Explore these to write your answer:
 * MUD - what is a MUD? a MMORPGs? (Massive Multiplayer Online Role Playing Games) ([|Definition], [|example])
 * How could SL or similar virtual learning environment support learning?
 * http://www.dokimos.org/secondlife/education/
 * Take notes from videos watched in class
 * What are the main issues with using SL - social and ethical?
 * digital citizenship - knowing how to relate to others inworld, knowing how to act, communicate, collaborate?
 * people and machines - getting used to your avatar....what else?
 * Issues with learning in a virtual world - what are these?
 * Find ONE news item to do with learning and teaching in a virtual world
 * Read this article and follow links: Charting the rise of virtual education

In your Journals discuss these questions:

 * What are your thoughts about SL now you have been inworld?
 * Share any difficulties or challenges you had moving around, sitting, flying, finding places.
 * Share any pictures you took while in SL. Describe these.
 * What was your favourite part about going into SL?

**Recording in SL: What is Machinima?**

 * Explore these websites:**
 * Machinima for Educators
 * Machinima on Second Life wiki
 * SIGVE Machinima Fest 2011

**Getting started with Machinima: tech tools**

 * CamStudio (@http://camstudio.org/),
 * Fraps (@http://www.fraps.com/), costs just around $40...or the ultimate,
 * Camtasia (http://www. techsmith.com/camtasia/), Version 7 costs $300
 * Jing? (http://jing.com)
 * Quicktime - Vs 10 has a recording facility for video, screen and audio

Shopping in SL: Tips and Tricks
= WEEK 1 =

Communicating and Connecting in SL
Where will you go and who will you meet? Join **China International Schools Inworld (CISI) -** search for CISI, you will be invited once we know your avatar name.

Getting a Second Life!
DOWNLOAD the SL viewer Getting started in SL Video Tutorials: SL on YouTube
 * Resources:** See Education & Training wiki for Diigo feeds as well

Second Life Research - Pre-Survey Questions
1) Describe your classroom personality (shy, outgoing, personable, engaged, etc). 2) How effective are you at communicating with other students and teachers on a day-to-day basis (Rate yourself from 1-5 with 1 meaning you are not effective and 5 meaning you are very effective). 3) How important do you think it is for your learning to have a “sense of community” in the classroom? Please explain. 4) Are there some learning (classroom) activities where the use of technology helps you learn? If so, please explain why? 5) Are there some learning (classroom) activities where technology does not help you learn? If so, please explain why?
 * Questions about you as a Learner**

6) What are some ways that technology may connect people together? 7) What are some ways that technology may make people feel disconnected? 8) Is there anything that you don’t like about technology? If so, explain. 9) What role does technology play in your learning? 10) Are there any ways that technology gets in the way of your learning? If yes, provide some examples.
 * General Questions about Technology**

11) What are the virtual learning tools we use in the classroom already? Describe briefly how these are used to support your learning. 12) What do you think are the advantages of using tools that allow us to connect and collaborate online? What are the disadvantages? 13) Have you had a 3D virtual world experience before? If yes, describe your experience. 14) What do you think classroom learning will be like inside a virtual world like Second Life (SL)? 15) What importance, if any, do you place in creating your own avatar? 16) What role do you think your avatar will play in how you interact with your classmates and teacher in SL? 17) Do you think learning inside SL will be challenging? If so, how? 18) What sort of classroom ITGS activities do you think will be possible inside SL? 19) How might relationships in a virtual world like SL be different from face-to-face interactions?
 * Questions about Virtual Learning**